Post by insert pretentious name here on Jul 15, 2010 13:25:10 GMT -5
Names: Technically Arnold. Most people call him Aardvark though. Really.
Species: Slowbro
Gender: Male
Faction: the Waterlogs.
Ability: Oblivious.
Hold item: Expert Belt
Moves: Slack Off, Amnesia, Surf, Rain Dance, Ice Beam, Psychic, Disable, Flamethrower, Grass Knot, Trick Room
Description
He has an old, tattered (even more so than usual) Expert Belt tied around his right forepaw. Aardvark probably forgot it was there.
Gift
Aardvark is basically a living painkiller. If he is in physical contact with someone in pain, then they can no longer feel their pain. However, this does not do anything in regards to say, wounds, infections, burns, etc. Aardvark cannot heal others, he just causes them to forget that it hurts. Aardvark’s ability cannot be turned off, and he is always under its effects himself. This is not necessarily a good thing, as someone under his ability could have, say, a limb torn off and die from blood loss without realizing it. Hypothetically speaking, anyway, most will realize HOLY FUCK I LOST A LIMB and realize they’re in danger of dying.
Talent(s)
Aardvark can steer a ship. He can use the more old-fashioned navigational instruments like a compass and sextant with ease, as well as the more modern electronical equipment many ships nowadays have. Beyond that he’s kinda worthless (except for comedic value, anyway).
Personality
History
Aardvark was born ages and ages ago in, surprisingly, Sootopolis. For as long as he can remember, he’s been lazing around doing not much of anything. A member of the Tsunami Gang since birth, the young Arnold wasn’t really expected to do anything because, well, Slowpoke. By the time he matured, Arnold was reassigned to one of the food-gathering groups, because no one could really see him doing anything else (hell, most couldn’t see him actually gathering food but whatever).
Until the day Arnold smacked a Grass Gang member in the face with an Ice Beam, anyway. This was especially surprising because no one could remember anyone teaching Arnold any attacks out of the ordinary, and it was concluded that he must have learned it by watching the others perform it – not while they were learning it, but while they were flinging attacks around. The higher-ups reassigned Arnold to one of the more warrior-oriented groups, and Arnold took to beating people up unexpectedly well for a Slowpoke, and astonishingly enough, even more after his evolution. The wide variety of elemental attacks available to him didn’t hurt. Arnold became quite a good fighter. There was even talk of him becoming a deputy, maybe.
Arnold didn’t care for any of that. He wasn’t getting any younger, and one day decided to leave Sootopolis and see the world. Now, being a Slowbro, he could have swam around. But, being a Slowbro and also Arnold, Arnold was rather lazy. So he instead stowed away on a human ship and there he went. He would not return to Sootopolis for years.
Eventually Arnold was discovered filching food from the ship. Through a series of elaborate and unlikely events, Arnold learned how to steer the ship, though he was never really trusted with it because, come on, why would you trust a Slowbro with your ship? Whatever. Arnold went around the world like he’d wanted to, and eventually came back to Sootopolis an old and vaguely senile Slowbro. Rather than rejoining the Tsunamis, Arnold found his place among the Waterlogs, who cheerfully renamed him Aardvark and egged on his odd perception of the world for kicks. Possibly cruel of them, but Aardvark no longer cares.
Species: Slowbro
Gender: Male
Faction: the Waterlogs.
Ability: Oblivious.
Hold item: Expert Belt
Moves: Slack Off, Amnesia, Surf, Rain Dance, Ice Beam, Psychic, Disable, Flamethrower, Grass Knot, Trick Room
Description
He has an old, tattered (even more so than usual) Expert Belt tied around his right forepaw. Aardvark probably forgot it was there.
Gift
Aardvark is basically a living painkiller. If he is in physical contact with someone in pain, then they can no longer feel their pain. However, this does not do anything in regards to say, wounds, infections, burns, etc. Aardvark cannot heal others, he just causes them to forget that it hurts. Aardvark’s ability cannot be turned off, and he is always under its effects himself. This is not necessarily a good thing, as someone under his ability could have, say, a limb torn off and die from blood loss without realizing it. Hypothetically speaking, anyway, most will realize HOLY FUCK I LOST A LIMB and realize they’re in danger of dying.
Talent(s)
Aardvark can steer a ship. He can use the more old-fashioned navigational instruments like a compass and sextant with ease, as well as the more modern electronical equipment many ships nowadays have. Beyond that he’s kinda worthless (except for comedic value, anyway).
Personality
History
Aardvark was born ages and ages ago in, surprisingly, Sootopolis. For as long as he can remember, he’s been lazing around doing not much of anything. A member of the Tsunami Gang since birth, the young Arnold wasn’t really expected to do anything because, well, Slowpoke. By the time he matured, Arnold was reassigned to one of the food-gathering groups, because no one could really see him doing anything else (hell, most couldn’t see him actually gathering food but whatever).
Until the day Arnold smacked a Grass Gang member in the face with an Ice Beam, anyway. This was especially surprising because no one could remember anyone teaching Arnold any attacks out of the ordinary, and it was concluded that he must have learned it by watching the others perform it – not while they were learning it, but while they were flinging attacks around. The higher-ups reassigned Arnold to one of the more warrior-oriented groups, and Arnold took to beating people up unexpectedly well for a Slowpoke, and astonishingly enough, even more after his evolution. The wide variety of elemental attacks available to him didn’t hurt. Arnold became quite a good fighter. There was even talk of him becoming a deputy, maybe.
Arnold didn’t care for any of that. He wasn’t getting any younger, and one day decided to leave Sootopolis and see the world. Now, being a Slowbro, he could have swam around. But, being a Slowbro and also Arnold, Arnold was rather lazy. So he instead stowed away on a human ship and there he went. He would not return to Sootopolis for years.
Eventually Arnold was discovered filching food from the ship. Through a series of elaborate and unlikely events, Arnold learned how to steer the ship, though he was never really trusted with it because, come on, why would you trust a Slowbro with your ship? Whatever. Arnold went around the world like he’d wanted to, and eventually came back to Sootopolis an old and vaguely senile Slowbro. Rather than rejoining the Tsunamis, Arnold found his place among the Waterlogs, who cheerfully renamed him Aardvark and egged on his odd perception of the world for kicks. Possibly cruel of them, but Aardvark no longer cares.